
Von Kapiche
Minmatar
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Posted - 2010.05.18 15:51:00 -
[1]
Edited by: Von Kapiche on 18/05/2010 15:55:59 How long have you been playing?
Couple of years
Have you ever been in low sec?
Yes, less frequently now.
Do you run missions or complexes in low sec?
Not since the scanning changes. I might start plexing again, once I get what I feel is a suitable skillset, but then again w-space is more appealing.
If so, what is the appeal for you?
Plex loot is obvious, LP for missions.
If not, why not?
Too easy to scan down a PvE ship, and why would I want to pvp in it?
Are rewards in low sec in line with the risk?
Not right now, or I'd be there.
Is the risk in low sec over-stated?
Depends who's stating it :) you're not going to explode the minute you jump through a gate ( or indeed the next 20 gates ) like so many people seem to think, but most recent escalations ended with pirate attention, rather than the escalation ending, to the point that it's not worth it. I can also run a much more effective mission ship in highsec; the rewards for continual risk of a pimped boat in lowsec are nowhere near sufficient to make economic sense.
Would education from savvy players about how to mitigate risk in low sec encourage folks who didn't just want to AFK L4's to operate there?
No, not really. Not for any length of time, anyway.
What is the number one change to low sec that would cause you to considering doing missions and complexes there? (Be realistic! "Kick the pirates out!" is humorous but not realistic. )
Either it needs to be harder to scan down mission plexes, or they need to be changed so the runner is vastly more mobile ( or both ).
Do you believe it is possible to make low sec changes that would allow both pirates and carebears to co-exist profitably without crippling either's play style to extinction? Why or why not?
Until PvP ships are efficient to PvE in, neither is going to co-exist sensibly.
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I guess I should point out that's from the point of view of the solo runner; I'm aware that there's supposedly "safe" areas of lowsec with player police etc, but that's more of a lifestyle than an economic feed to your other activities. I guess the point then becomes whether missions should be a something thats done to feed your other activities at all.
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